An indepth consideration of the Poise Mechanic and how it would affect Dark Souls 3
*** Video Script Can Be Found At The End Of The Description ***
There’s been a ton of discussion recently regarding poise, and whether or not the fact that it’s disabled is due to oversight or intention. People want it back, badly, but I haven’t seen much consideration go into what the game would likely be like if those individuals were to get their way.
This video attempts to explain my thoughts on the poise mechanic, and hopefully gives some insight into the question of whether poise as a hit-stun immunity mechanic SHOULD return or not.
I’d love to hear your comments below, or if you’d prefer a different option, you can find me here:
Tweets by rbFrosty
Link to Script: https://docs.google.com/document/d/1hzB2tJvHhDNLblNrNM0yv4zgORaTWLGpeaKArzTBBWE/edit?usp=sharingTags: Dark Souls 3, dark sword, discussion, estoc, halberd, immune, mechanic, Mechanics, murakumo, op, poise, pvp, rbfrosty, soulbrandt, stagger, stun, stunlock, zweihander