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New Lance Mechanic Tested — Crossout





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In the latest update the Lance mechanics were changed let’s take a look at how that change effect their damage.

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Crossout Game Description:

Join CROSSOUT, the post-apocalyptic MMO Action game! Craft your unique battle machines from a myriad interchangeable parts, ride them directly into combat and destroy your enemies in explosive online battles!

Key Features:

Unique vehicles, crafted by players using a wide range of available parts: from nimble buggies to heavily tracked off-road vehicles and even combat walkers.

Complete freedom of creativity and thousands of possible combinations: Create vehicles of any shape using a wide range of parts, with a wide variety of armor and weapons to help support your arsenal.

Advanced damage model: destroy any part of an enemy vehicle and it will affect the machine’s performance immediately.
A huge arsenal of weapons: From chainsaws to power-drills, machine guns to rocket launchers, and a wide range of variety including flying drones and stealth generators.
Your own workshop: create new and advanced parts, and auction them at the in-game marketplace.
Trading options between players: every piece that you have gathered in battle can be sold to other players.
Choose your own battle strategy: Apart from victory, the only thing that matters is your Survival.

31 thoughts on “New Lance Mechanic Tested — Crossout”

  1. Emad Yanni says:

    they F** Lance Man why gaijin Doo that he need to lose money or lose Player's !!

  2. The level of the lances in your tests were wildly different. Test again with both test vehicles at mounting the lances at the same level and you'll see. The Tusk was hitting the wheels and frame, doing some radial damage to the cabin while the Trucker hit the cabin doing its blast damage to other parts.

  3. about time they nerf these no skill lance builds should add 3 point power use too each of em too
    like the rest of the purple weapons

  4. Laidan 22 says:

    Can you do a review on 2 unique tires and their stats the Icarus tires with shots that can go through and the apc wheels that take explasive dmg

  5. Sevens. says:

    Crossout is a scam

  6. KAKTUS says:

    Using the same hermes/lancelot build: Before the patch on easy chase i could take a truck by spawn just charging the lancelots x3 and blowing up on it for the very last hit. And now, going full speed at max bonus does literally like 50% less damage to the truck :/

  7. Monster kILL says:

    Most accurate way to test would be if u hit only cabin with only 1 spear.

  8. TheOblomoff says:

    Maybe the base damage is at 0 km/h – like finally nailing the opponent in turnfights?

  9. I could be wrong though

  10. They may be deadly but it's not fun costing your life only to watch other players do stuff and your sitting in death cam mode for like what 3 minutes.

  11. panda ninja says:

    G i think ur calculating it wrong.
    its not a multiplicative buff like the tusks perk its additive like the tsunami so it takes the base damage and multiplies it by x (where x is the speed buff) and then adds that on…

    at least that's what i concluded from the footage quite frankly if it were an additive buff it would be insanely OP

  12. I do notice that as time moves on less players are using this weapon not because of damage but they might be going stale.

  13. Out of all the cabs in crossout you could have chosen only two were a bad option. Leave it to G to find and use one of them. LOL excellent video and good data.

  14. can you add boosters blue normal and epic .to test will you do more or it will not 100 km/ph

  15. Minino says:

    i nont know what to do with my 14s lances now

  16. have the lance stick out sideways so only lance contact damage is possible.

  17. USonuMabeaCh says:

    I think you need to damage non-cab armor, without explosive pieces inside, to get a more realistic damage baseline. Just make a brick of armor?

  18. USonuMabeaCh says:

    You used then instead of than, come on bruh!

  19. Yeah the "update" is, as I can see, garbo.

  20. Hi g have a nice day

  21. New test but with the same cabin for all tests, just use different engines and wheels/treads/legs.

  22. Mark Heaslip says:

    Yay stick builds down the pan 😭😭😭😭thank god

  23. darkevilapie says:

    THAT TARGET HAS FUEL TANKS

  24. It's boring grinding all the way to 4000 for the spider cabin

  25. that's one way to nurf it. but if I've learned anything it's don't sell the lances low now, wait for another rework

  26. agr0nianTV says:

    Not the best tests the builds weren't equal please reso this test using the same build (1 lance only) to test various speeds 0, 25, 50, 75, 100+ For 0 you can run a naked cabin into your spawned build.

  27. how is the base 1900 when you clearly did 1700 at slow speed. also those small number your getting with the slow builds are not from the lances, its just collision damage. use one lance only and use the same build on all tests and just control your speed. maybe use the torero cab. base damage should be determined by barely moving and tapping the target. I love watching you Mr. G but this is not good science. sorry for the hard critique.

  28. I noticed something you need to retest here.

    Your damage with the tusk cabin maybe counting the ram damage from the tusk itself. I noticed it's dropping to zero after the lance, so your tusk cabin is also hitting the build and causing damage, which does add into those numbers since it follows milliseconds later.

    Torrero can get 120kmph as well, you would want to test with that.

    I thought something was off with the lances after this rework, but I think you confirmed that the lances + speed is not adding up.

  29. Can we kill the harvester next? Lol #LetTheHateFlowThroughYou

  30. 1:15 – You're using the Tusk cab. The Tusk cab does melee damage on its own.

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